![]() ![]() I did have some luck connecting to few players that were based in the Oceanic servers, but rounds with international gamers had bouts stuttering or freeze framing. ![]() ![]() While it’s hard to dissect what the issue was, all I know is that my limited period being part of this closed round was practically in its waiting lobby. Admittedly, I did not get to play every character as the CNT had major issues connecting players. Jin’s methodical pacing has always been my favourite since Tekken 3, while King’s strength, Law’s speed and Nina’s seductive prowess are demonstrated at their best. The mechanics are fast, vicious yet readable and executing a string of combinations felt extremely satisfying from all characters. Generations of refining Tekken has unquestionably cultivated an excellent turnabout in its eighth iteration’s mammoth potential. The games shaders and reflectors are out of this world. In-game however, the elevated adrenaline poised a perspective that had me gasp in awe. The network test was quick to introduce us with a nice intro that rolled straight through to the main menu, where a close-up of Kazuya Mishima’s in-game model emanated to which I was able to rotate, and take a quick gander at how incredible the details were from a standstill. With no shortage of characters to choose from, we had a rich preview on our hands with mainstays making appearances and few omissions that are hopefuls for the full release. Out of the gate, I was elated to see an extremely polished design surrounding the five available environments, and was completely blown away by character models and detail in their appearance. ![]()
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